compiler, testing: Build System for Compilation

The compilation code was written as a precursor for implementation
with macros. The updates in this commit make the switch.

There is still plenty to do:

1. Comment Walker.
2. Comment Macros.

Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
This commit is contained in:
Will Hawkins
2026-04-27 08:39:40 -04:00
parent f2bd53ce5f
commit 0f0662709e
12 changed files with 698 additions and 565 deletions
+218 -256
View File
@@ -51,46 +51,42 @@ extension FunctionDeclaration: CompilableDeclaration {
node: function_declaration_node, type: "function_declaration",
nice_type_name: "Function Declaration")
var walker = Walker(node: function_declaration_node)
var context = context
var currentChildIdx = 0
var currentChildIdxSafe = 1
var currentChild: Node? = .none
if function_declaration_node.childCount < currentChildIdxSafe {
return Result.Error(
ErrorOnNode(
node: function_declaration_node, withError: "Missing function declaration component"))
}
currentChild = function_declaration_node.child(at: currentChildIdx)
let maybe_function_type = Types.CompileType(type: currentChild!, withContext: context)
var current_node: Node? = .none
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: function_declaration_node, withError: "Missing function declaration component")))
let maybe_function_type = Types.CompileType(type: current_node!, withContext: context)
guard case .Ok(let function_type) = maybe_function_type else {
return .Error(maybe_function_type.error()!)
}
currentChildIdx += 1
currentChildIdxSafe += 1
if function_declaration_node.childCount < currentChildIdxSafe {
return Result.Error(
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: function_declaration_node, withError: "Missing function declaration component"))
}
currentChild = function_declaration_node.child(at: currentChildIdx)
node: function_declaration_node, withError: "Missing function declaration component")))
let maybe_function_name = Identifier.Compile(node: currentChild!, withContext: context)
let maybe_function_name = Identifier.Compile(node: current_node!, withContext: context)
guard case .Ok(let function_name) = maybe_function_name else {
return .Error(maybe_function_name.error()!)
}
currentChildIdx += 1
currentChildIdxSafe += 1
if function_declaration_node.childCount < currentChildIdxSafe {
return Result.Error(
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: function_declaration_node, withError: "Missing function declaration component"))
}
currentChild = function_declaration_node.child(at: currentChildIdx)
node: function_declaration_node, withError: "Missing function declaration component")))
let maybe_function_parameters = ParameterList.Compile(node: currentChild!, withContext: context)
let maybe_function_parameters = ParameterList.Compile(node: current_node!, withContext: context)
guard case .Ok((let function_parameters, let updated_context)) = maybe_function_parameters
else {
return .Error(maybe_function_parameters.error()!)
@@ -99,11 +95,8 @@ extension FunctionDeclaration: CompilableDeclaration {
var function_body: BlockStatement? = .none
currentChildIdx += 1
currentChildIdxSafe += 1
if currentChildIdxSafe <= function_declaration_node.childCount {
currentChild = function_declaration_node.child(at: currentChildIdx)
walker.next()
if let body = walker.getNext() {
// Add the parameters into scope.
var function_scope = context.instances.enter()
for parameter in function_parameters.parameters {
@@ -112,7 +105,7 @@ extension FunctionDeclaration: CompilableDeclaration {
}
let maybe_function_body = BlockStatement.Compile(
node: currentChild!,
node: body,
withContext: context.update(newInstances: function_scope).update(
newExpectation: function_type))
@@ -160,59 +153,38 @@ extension P4Struct: CompilableDeclaration {
static public func Compile(
node: Node, withContext context: CompilerContext
) -> Result<(Declaration, CompilerContext)?> {
let struct_declaration_node = node.child(at: 0)!
var currentChildIdx = 0
var currentChildIdxSafe = 1
var walker = Walker(node: struct_declaration_node)
var currentNode: Node? = .none
var currentChild: Node? = .none
guard let node_type = struct_declaration_node.nodeType,
node_type == "struct_declaration"
else {
return Result.Error(
ErrorOnNode(node: struct_declaration_node, withError: "Did not find a struct declaration"))
}
if struct_declaration_node.childCount < currentChildIdxSafe {
return Result.Error(
ErrorOnNode(
node: struct_declaration_node, withError: "Missing elements in struct declaration"))
}
#SkipUnlessNodeType(node: struct_declaration_node, type: "struct_declaration")
// Skip the keyword struct
currentChildIdx += 1
currentChildIdxSafe += 1
if struct_declaration_node.childCount < currentChildIdxSafe {
return Result.Error(
walker.next()
#MustOr(
result: currentNode, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: struct_declaration_node, withError: "Missing elements in struct declaration"))
}
node: struct_declaration_node, withError: "Missing function declaration component")))
// The name of the struct type.
currentChild = struct_declaration_node.child(at: currentChildIdx)
let maybe_struct_identifier = Identifier.Compile(
node: currentChild!, withContext: context)
node: currentNode!, withContext: context)
guard case Result.Ok(let struct_identifier) = maybe_struct_identifier else {
return Result.Error(maybe_struct_identifier.error()!)
}
currentChildIdx += 1
currentChildIdxSafe += 1
walker.next()
// Skip the '{'
currentChildIdx += 1
currentChildIdxSafe += 1
if struct_declaration_node.childCount < currentChildIdxSafe {
return Result.Error(
walker.next()
#MustOr(
result: currentNode, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: struct_declaration_node, withError: "Missing element of struct declaration"))
}
currentChild = struct_declaration_node.child(at: currentChildIdx)
node: struct_declaration_node, withError: "Missing function declaration component")))
// If there are no fields, it will be a "}"
if currentChild!.nodeType == "}" {
if currentNode!.nodeType == "}" {
let struc = Declaration(
TypedIdentifier(
id: struct_identifier,
@@ -232,8 +204,8 @@ extension P4Struct: CompilableDeclaration {
var current_context = context
var parsed_fields: [P4StructFieldIdentifier] = Array()
if currentChild!.nodeType == "struct_declaration_fields" {
currentChild!.enumerateNamedChildren { declaration_field in
if currentNode!.nodeType == "struct_declaration_fields" {
currentNode!.enumerateNamedChildren { declaration_field in
switch VariableDeclarationStatement.Compile(
node: declaration_field, withContext: current_context)
{
@@ -281,75 +253,67 @@ extension P4Lang.Parser: CompilableDeclaration {
node: Node, withContext context: CompilerContext
) -> Result<(Declaration, CompilerContext)?> {
let parser_node = node
#SkipUnlessNodeType<Node, (P4DataType, CompilerContext)?>(
node: parser_node, type: "parserDeclaration")
#SkipUnlessNodeType<Node>(node: parser_node, type: "parserDeclaration")
var current_context = context
var currentChildIdx = 0
var currentChildIdxSafe = 1
var currentChild: Node? = .none
var walker = Walker(node: parser_node)
var current_node: Node? = .none
if parser_node.childCount < currentChildIdxSafe {
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: parser_node, withError: "Missing elements of parser declaration")))
if current_node!.nodeType != "parserType" {
return .Error(
ErrorOnNode(node: parser_node, withError: "Missing elements of parser declaration"))
ErrorOnNode(node: current_node!, withError: "Missing type for parser declaration"))
}
currentChild = parser_node.child(at: currentChildIdx)
if currentChild!.nodeType != "parserType" {
return .Error(
ErrorOnNode(node: currentChild!, withError: "Missing type for parser declaration"))
}
let type_node = currentChild
let type_node = current_node
var parser_name: Common.Identifier? = .none
// TODO: Handle parser parameter lists.
var parameter_list = ParameterList()
do {
// Parse the parser type (type_node)
var currentChildIdx = 0
var currentChildIdxSafe = 1
var type_node_walker = Walker(node: type_node!)
var type_node_child: Node? = .none
if type_node!.childCount < currentChildIdxSafe {
#MustOr(
result: type_node_child, thing: type_node_walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: parser_node, withError: "Missing elements of parser type in parser declaration")))
if type_node_child!.nodeType == "annotations" {
return .Error(
ErrorOnNode(
node: parser_node, withError: "Missing elements of parser type in parser declaration"))
}
var currentChild = type_node!.child(at: currentChildIdx)
if currentChild!.nodeType == "annotations" {
return .Error(
ErrorOnNode(
node: currentChild!, withError: "Annotations in parser type are not yet handled."))
node: type_node_child!, withError: "Annotations in parser type are not yet handled."))
// Will increment indexes here.
}
// Skip the parser keyword
currentChildIdx += 1
currentChildIdxSafe += 1
if type_node!.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: type_node!, withError: "Missing name in parser type declaration"))
}
currentChild = type_node?.child(at: currentChildIdx)
type_node_walker.next()
#MustOr(
result: type_node_child, thing: type_node_walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: type_node_child!, withError: "Missing name in parser type declaration")))
switch Identifier.Compile(node: currentChild!, withContext: current_context) {
switch Identifier.Compile(node: type_node_child!, withContext: current_context) {
case .Ok(let id): parser_name = id
case .Error(let e):
return .Error(e)
}
currentChildIdx += 1
currentChildIdxSafe += 1
if type_node!.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: type_node!, withError: "Missing parser parameters"))
}
type_node_walker.next()
#MustOr(
result: type_node_child, thing: type_node_walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: type_node_child!, withError: "Missing parser parameters")))
currentChild = type_node?.child(at: currentChildIdx)
switch ParameterList.Compile(node: currentChild!, withContext: current_context) {
switch ParameterList.Compile(node: type_node_child!, withContext: current_context) {
case .Ok(let (parsed_parameter_list, updated_context)):
parameter_list = parsed_parameter_list
current_context = updated_context
@@ -365,37 +329,38 @@ extension P4Lang.Parser: CompilableDeclaration {
identifier: parameter.name, withValue: parameter.type))
}
currentChildIdx += 1
currentChildIdxSafe += 1
if parser_node.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: parser_node, withError: "Missing parser declaration component"))
}
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: parser_node, withError: "Missing parser declaration component")))
// Skip the '{'
currentChildIdx += 1
currentChildIdxSafe += 1
if parser_node.childCount < currentChildIdxSafe {
return .Error((Error(withMessage: "Missing body of parser declaration")))
}
currentChild = parser_node.child(at: currentChildIdx)
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: parser_node, withError: "Missing elements of parser declaration")))
if currentChild!.nodeType == "parserLocalElements" {
if current_node!.nodeType == "parserLocalElements" {
return .Error(
ErrorOnNode(node: currentChild!, withError: "Parser Local Elements are not yet handled."))
ErrorOnNode(node: current_node!, withError: "Parser Local Elements are not yet handled."))
// Will increment indexes here.
}
if parser_node.childCount < currentChildIdxSafe {
return .Error((Error(withMessage: "Missing body of parser declaration")))
}
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: parser_node, withError: "Missing body of parser declaration")))
if currentChild!.nodeType != "parserStates" {
if current_node!.nodeType != "parserStates" {
return .Error(Error(withMessage: "Missing parser states in parser declaration"))
}
switch Parser.Compile(
withName: parser_name!, withParameters: parameter_list, node: currentChild!,
withName: parser_name!, withParameters: parameter_list, node: current_node!,
withContext: current_context)
{
case Result.Ok((let parser, let updated_context)):
@@ -421,47 +386,37 @@ extension Control: CompilableDeclaration {
node: SwiftTreeSitter.Node, withContext context: CompilerContext
) -> Common.Result<(Declaration, CompilerContext)?> {
#SkipUnlessNodeType<Node, (P4DataType, CompilerContext)?>(
node: node, type: "control_declaration")
#SkipUnlessNodeType<Node>(node: node, type: "control_declaration")
var currentChildIdx = 0
var currentChildIdxSafe = 1
var currentChild: Node? = .none
var walker = Walker(node: node)
var current_node: Node? = .none
var local_context = context
// Skip control keyword
if node.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: node, withError: "Missing control declaration component"))
}
currentChildIdx += 1
currentChildIdxSafe += 1
if node.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: node, withError: "Missing control declaration component"))
}
currentChild = node.child(at: currentChildIdx)
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: node, withError: "Missing control declaration component")))
guard
case .Ok(let control_name) = Identifier.Compile(
node: currentChild!, withContext: local_context)
node: current_node!, withContext: local_context)
else {
return Result.Error(
Error(withMessage: "Could not parse a parameter name from \(currentChild!.text!)"))
Error(withMessage: "Could not parse a parameter name from \(current_node!.text!)"))
}
currentChildIdx += 1
currentChildIdxSafe += 1
if node.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: node, withError: "Missing control declaration component"))
}
currentChild = node.child(at: currentChildIdx)
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: node, withError: "Missing control declaration component")))
let maybe_control_parameters = ParameterList.Compile(
node: currentChild!, withContext: local_context)
node: current_node!, withContext: local_context)
guard case .Ok((let control_parameters, let updated_context)) = maybe_control_parameters
else {
return .Error(maybe_control_parameters.error()!)
@@ -476,26 +431,26 @@ extension Control: CompilableDeclaration {
}
local_context = local_context.update(newInstances: control_scope)
walker.next()
// Skip the '{'
currentChildIdx += 2
currentChildIdxSafe += 2
if node.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: node, withError: "Missing control declaration component"))
}
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(Declaration, CompilerContext)?>.Error(
ErrorOnNode(
node: node, withError: "Missing control declaration component")))
var actions: [Action] = Array()
var tables: [Table] = Array()
var apply: ApplyStatement? = .none
// Because the final child
// is the '}'.
// \/\/
for currentChildIdx in currentChildIdx..<(node.childCount - 1) {
let currentChild = node.child(at: currentChildIdx)!
if currentChild.nodeType == "action_declaration" {
// Because the final child
// is the '}'.
// \/\/
let body_parse_results = walker.overUntil(n: node.childCount - 1) { current_node in
if current_node.nodeType == "action_declaration" {
let maybe_action_declaration = Action.Compile(
node: currentChild, withContext: local_context)
node: current_node, withContext: local_context)
guard
case .Ok((let action_declaration, let updated_context)) = maybe_action_declaration
else {
@@ -503,9 +458,9 @@ extension Control: CompilableDeclaration {
}
actions.append(action_declaration)
local_context = updated_context
} else if currentChild.nodeType == "table_declaration" {
} else if current_node.nodeType == "table_declaration" {
let maybe_table_declaration = Table.Compile(
node: currentChild, withContext: local_context)
node: current_node, withContext: local_context)
guard
case .Ok((let table_declaration, let updated_context)) = maybe_table_declaration
else {
@@ -513,10 +468,10 @@ extension Control: CompilableDeclaration {
}
tables.append(table_declaration)
local_context = updated_context
} else if currentChild.nodeType == "apply_statement" {
} else if current_node.nodeType == "apply_statement" {
// When we see an apply, that is it for the actions and the tables.
let maybe_apply_statement = ApplyStatement.Compile(
node: currentChild, withContext: local_context)
node: current_node, withContext: local_context)
guard
case .Ok((let apply_statement, let updated_context)) = maybe_apply_statement
else {
@@ -526,18 +481,23 @@ extension Control: CompilableDeclaration {
apply = (apply_statement as! ApplyStatement)
// The apply is the last thing in a control declaration.
break
// But, that is handled by the compiler.
} else {
return .Error(
ErrorOnNode(node: currentChild, withError: "Uknown node type in control declaration"))
ErrorOnNode(node: current_node, withError: "Uknown node type in control declaration"))
}
return .Ok(())
}
if case .Error(let e) = body_parse_results {
return .Error(e)
}
// There should only be a single table!
// TODO: Check the semantics here.
/// TODO: Check the semantics here.
if tables.count > 1 {
// TODO: Make this error message better.
// IDEA: Add a "compilation context" for the error message into the `CompilationContext`
/// TODO: Make this error message better.
/// IDEA: Add a "compilation context" for the error message into the `CompilationContext`
// that can be retrieved to make the error messages nicer.
return .Error(
ErrorOnNode(node: node, withError: "More than one table in control declaration"))
@@ -580,50 +540,48 @@ extension Action: Compilable {
#RequireNodeType<Node, (P4DataType, CompilerContext)>(
node: node, type: "action_declaration", nice_type_name: "Action Declaration")
var currentChildIdx = 1
var currentChildIdxSafe = 2
var currentChild: Node? = .none
var walker = Walker(node: node)
var current_node: Node? = .none
var current_context = context
// Skip action keyword
if node.childCount < currentChildIdxSafe {
return .Error(
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(P4Lang.Action, CompilerContext)>.Error(
ErrorOnNode(node: node, withError: "Missing action declaration component"))
}
currentChild = node.child(at: currentChildIdx)
)
guard
case .Ok(let action_name) = Identifier.Compile(
node: currentChild!, withContext: current_context)
node: current_node!, withContext: current_context)
else {
return Result.Error(
Error(withMessage: "Could not parse an action name from \(currentChild!.text!)"))
Error(withMessage: "Could not parse an action name from \(current_node!.text!)"))
}
currentChildIdx += 1
currentChildIdxSafe += 1
if node.childCount < currentChildIdxSafe {
return .Error(
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(P4Lang.Action, CompilerContext)>.Error(
ErrorOnNode(node: node, withError: "Missing action declaration component"))
}
currentChild = node.child(at: currentChildIdx)
)
let maybe_action_parameters = ParameterList.Compile(
node: currentChild!, withContext: current_context)
node: current_node!, withContext: current_context)
guard case .Ok((let action_parameters, let updated_context)) = maybe_action_parameters
else {
return .Error(maybe_action_parameters.error()!)
}
current_context = updated_context
currentChildIdx += 1
currentChildIdxSafe += 1
if node.childCount < currentChildIdxSafe {
return Result.Error(
ErrorOnNode(
node: node, withError: "Missing action declaration component"))
}
currentChild = node.child(at: currentChildIdx)
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(P4Lang.Action, CompilerContext)>.Error(
ErrorOnNode(node: node, withError: "Missing action declaration component"))
)
// Add the parameters into scope.
var function_scope = context.instances.enter()
@@ -633,12 +591,12 @@ extension Action: Compilable {
}
let maybe_action_body = BlockStatement.Compile(
node: currentChild!, withContext: context.update(newInstances: function_scope))
node: current_node!, withContext: context.update(newInstances: function_scope))
guard case .Ok((let action_body, _)) = maybe_action_body else {
return .Error(maybe_action_body.error()!)
}
// TODO: Actions cannot contain switches!
/// TODO: Actions cannot contain switches!
return .Ok(
(
@@ -659,35 +617,35 @@ extension TableKeyEntry: Compilable {
#RequireNodeType<Node, (P4DataType, CompilerContext)>(
node: node, type: "table_key_entry", nice_type_name: "Table Key Entry")
var currentChildIdx = 0
var currentChildIdxSafe = 1
var currentChild: Node? = .none
var walker = Walker(node: node)
var current_node: Node? = .none
let current_context = context
if node.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: node, withError: "Missing table key entry declaration component"))
}
currentChild = node.child(at: currentChildIdx)
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(P4Lang.TableKeyEntry, CompilerContext)>.Error(
ErrorOnNode(
node: node, withError: "Missing table key entry declaration component")))
let maybe_keyset_expression = KeysetExpression.compile(
node: currentChild!, withContext: current_context)
node: current_node!, withContext: current_context)
guard case .Ok(let keyset_expression) = maybe_keyset_expression else {
return Result.Error(maybe_keyset_expression.error()!)
}
walker.next()
// Skip the ':'
currentChildIdx += 2
currentChildIdxSafe += 2
if node.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: node, withError: "Missing table key entry declaration component"))
}
currentChild = node.child(at: currentChildIdx)
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(P4Lang.TableKeyEntry, CompilerContext)>.Error(
ErrorOnNode(
node: node, withError: "Missing table key entry declaration component")))
let maybe_match_type = TableKeyMatchType.Compile(
node: currentChild!, withContext: current_context)
node: current_node!, withContext: current_context)
guard case .Ok((let match_type, _)) = maybe_match_type else {
return .Error(maybe_match_type.error()!)
}
@@ -719,26 +677,29 @@ extension TableKeys: Compilable {
#RequireNodeType<Node, (TableKeyMatchType, CompilerContext)>(
node: node, type: "table_keys", nice_type_name: "Table Keys")
var walker = Walker(node: node)
// Skip the
// keys = {
// 0 1 2
let currentChildIdx = 3
let currentChildIdxSafe = 4
var currentChild: Node? = .none
// 1 2 3
walker.next() // 1
walker.next() // 2
walker.next() // 3
var current_node: Node? = .none
var current_context = context
if node.childCount < currentChildIdxSafe {
return .Error(
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(P4Lang.TableKeys, CompilerContext)>.Error(
ErrorOnNode(
node: node, withError: "Missing table keys declaration component in control declaration"))
}
currentChild = node.child(at: currentChildIdx)
)
var entries: [TableKeyEntry] = Array()
var errors: [Error] = Array()
currentChild!.enumerateNamedChildren { entry in
switch TableKeyEntry.Compile(node: currentChild!, withContext: current_context) {
current_node!.enumerateNamedChildren { entry in
switch TableKeyEntry.Compile(node: current_node!, withContext: current_context) {
case .Ok((let keyset_expression, let updated_context)):
entries.append(keyset_expression)
current_context = updated_context
@@ -823,37 +784,38 @@ extension Table: Compilable {
#RequireNodeType<Node, (P4DataType, CompilerContext)>(
node: table_declaration_node, type: "table_declaration", nice_type_name: "Table Declaration")
var currentChildIdx = 1
var currentChildIdxSafe = 2
var currentChild: Node? = .none
var walker = Walker(node: table_declaration_node)
var current_node: Node? = .none
let current_context = context
if table_declaration_node.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: table_declaration_node, withError: "Missing table declaration component"))
}
currentChild = table_declaration_node.child(at: currentChildIdx)
walker.next() // Skip the XXX?
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(P4Lang.Table, CompilerContext)>.Error(
ErrorOnNode(
node: node, withError: "Missing table declaration component")))
guard
case .Ok(let table_name) = Identifier.Compile(
node: currentChild!, withContext: current_context)
node: current_node!, withContext: current_context)
else {
return Result.Error(
Error(withMessage: "Could not parse a table name from \(currentChild!.text!)"))
Error(withMessage: "Could not parse a table name from \(current_node!.text!)"))
}
walker.next()
// Skip the '{'
currentChildIdx += 2
currentChildIdxSafe += 2
if table_declaration_node.childCount < currentChildIdxSafe {
return .Error(
ErrorOnNode(node: table_declaration_node, withError: "Missing table declaration component"))
}
currentChild = table_declaration_node.child(at: currentChildIdx)
walker.next()
#MustOr(
result: current_node, thing: walker.getNext(),
or: Result<(P4Lang.Table, CompilerContext)>.Error(
ErrorOnNode(
node: node, withError: "Missing table declaration component")))
let maybe_table_property_list = TablePropertyList.Compile(
node: currentChild!, withContext: current_context)
node: current_node!, withContext: current_context)
guard case .Ok((let table_property_list, _)) = maybe_table_property_list else {
return Result.Error(maybe_table_property_list.error()!)
}