compiler, testing: Build System for Compilation
The compilation code was written as a precursor for implementation with macros. The updates in this commit make the switch. There is still plenty to do: 1. Comment Walker. 2. Comment Macros. Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
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// p4rse, Copyright 2026, Will Hawkins
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//
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// This file is part of p4rse.
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//
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// This file is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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import Common
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import SwiftTreeSitter
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import TreeSitterP4
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public struct Walker {
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var currentChildIdx: Int
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let childCount: Int
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let node: Node
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public init(node: Node) {
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self.currentChildIdx = 0
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self.childCount = node.childCount
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self.node = node
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}
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public mutating func next() {
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self.currentChildIdx += 1
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}
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public func getNext() -> Node? {
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// If it is safe, then return the node!
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if self.currentChildIdx < self.childCount {
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return self.node.child(at: self.currentChildIdx)!
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}
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return .none
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}
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public func overUntil(n: Int, todo: (Node) -> Result<()>) -> Result<()> {
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for currentChildIdx in currentChildIdx..<n {
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let currentChild = node.child(at: currentChildIdx)!
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if case Result.Error(let e) = todo(currentChild) {
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return Result<()>.Error(e)
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}
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}
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return Result.Ok(())
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}
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}
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