compiler, runtime, common, testing: Support Directions on Parameters and Attributed Types

Add support for directions on parameters and attributed types. The
latter is necessary to support the former, but is not limited to
the direction use case. An attributed type is a P4 type with attributes
(like its direction, whether it is read only, etc.) Other attributes
will be added in the future.

Changes necessary to support attributed types include:
1. Global instances tracked during compilation are not attributed
types and not simply types.
2. (future) Type checking will have to make sure that a types
attributes do not affect type compatibility.

Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
This commit is contained in:
Will Hawkins
2026-04-13 06:25:08 -04:00
parent 9669a99dfc
commit 35b2537754
17 changed files with 209 additions and 64 deletions
+2 -2
View File
@@ -16,10 +16,10 @@
// along with this program. If not, see <https://www.gnu.org/licenses/>.
/// A scope that resolves variable identifiers to their types.
public typealias VarTypeScope = Scope<P4Type>
public typealias VarTypeScope = Scope<P4TypeAttributed>
/// Scopes that resolve variable identifiers to their types.
public typealias VarTypeScopes = Scopes<P4Type>
public typealias VarTypeScopes = Scopes<P4TypeAttributed>
/// A scope that resolves type identifiers to their types.
public typealias TypeTypeScope = Scope<P4Type>
+73
View File
@@ -782,3 +782,76 @@ public class P4SetDefaultValue: P4Value {
"Default of P4Set of \(self.type()) type"
}
}
public enum Direction: Equatable, CustomStringConvertible {
case In
case Out
case InOut
public var description: String {
return switch self {
case Direction.In: "In"
case Direction.Out: "Out"
case Direction.InOut: "InOut"
}
}
/// Compare two optional ``Direction``s
static public func eqopt(_ lhs: Direction?, _ rhs: Direction?) -> Bool {
// If both are empty, they are the same.
if lhs == .none && rhs == .none {
return true
}
// If one is empty, they are different
if lhs == .none || rhs == .none {
return false
}
// Both have values -- compare them natively.
return lhs! == rhs!
}
}
public enum P4TypeAttribute {
case Direction(Direction)
case Readonly // Not yet used -- here to keep Swift warnings at bay
}
public struct P4TypeAttributed {
let attributes: [P4TypeAttribute]
public let type: P4Type
public init(_ type: P4Type, _ attributes: [P4TypeAttribute]) {
self.attributes = attributes
self.type = type
}
public func direction() -> Direction? {
let result = attributes.firstIndex { attribute in
return switch attribute {
case .Direction(_): true
default: false
}
}
return result.flatMap { index in
return switch attributes[index] {
case .Direction(let d): d
default: Optional<Direction>.none
}
}
}
public func readOnly() -> Bool {
return attributes.contains { attribute in
return switch attribute {
case .Readonly: true
default: false
}
}
}
public static func Attributeless(_ type: P4Type) -> P4TypeAttributed {
return P4TypeAttributed(type, [])
}
}