Add update Methods for Compilation Context
update method will allow the creation of a new compilation context based on the current one with new types/names. Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
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@@ -40,10 +40,40 @@ public func ErrorOnNode(node: Node, withError error: String) -> Error {
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return Error(withMessage: "\(node.range): \(error)")
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}
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/// Context for compilation.
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public struct CompilerContext {
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public let names: LexicalScopes
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let names: LexicalScopes
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let types: LexicalScopes
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public init(withNames _names: LexicalScopes) {
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names = _names
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types = LexicalScopes()
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}
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public init(withNames _names: LexicalScopes, withTypes _types: LexicalScopes) {
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names = _names
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types = _types
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}
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/// Update a compiler context
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///
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/// Create a new compiler context based on the current with the same types and new names.
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///
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/// - Parameter names: a ``LexicalScopes`` with the updated names for the newly created compiler context.
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/// - Returns: A new compiler context based on the current with the same types and new names.
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public func update(newNames names: LexicalScopes) -> CompilerContext {
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return CompilerContext(withNames: names, withTypes: self.types)
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}
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/// Update a compiler context
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///
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/// Create a new compiler context based on the current with the same names and new types.
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///
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/// - Parameter types: a ``LexicalScopes`` with the updated types for the newly created compiler context.
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/// - Returns: A new compiler context based on the current with the same names and new types.
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public func update(newTypes types: LexicalScopes) -> CompilerContext {
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return CompilerContext(withNames: self.names, withTypes: types)
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}
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}
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