Add update Methods for Compilation Context
update method will allow the creation of a new compilation context based on the current one with new types/names. Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
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@@ -40,10 +40,40 @@ public func ErrorOnNode(node: Node, withError error: String) -> Error {
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return Error(withMessage: "\(node.range): \(error)")
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return Error(withMessage: "\(node.range): \(error)")
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}
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}
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/// Context for compilation.
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public struct CompilerContext {
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public struct CompilerContext {
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public let names: LexicalScopes
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let names: LexicalScopes
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let types: LexicalScopes
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public init(withNames _names: LexicalScopes) {
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public init(withNames _names: LexicalScopes) {
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names = _names
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names = _names
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types = LexicalScopes()
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}
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}
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public init(withNames _names: LexicalScopes, withTypes _types: LexicalScopes) {
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names = _names
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types = _types
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}
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/// Update a compiler context
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///
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/// Create a new compiler context based on the current with the same types and new names.
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///
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/// - Parameter names: a ``LexicalScopes`` with the updated names for the newly created compiler context.
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/// - Returns: A new compiler context based on the current with the same types and new names.
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public func update(newNames names: LexicalScopes) -> CompilerContext {
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return CompilerContext(withNames: names, withTypes: self.types)
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}
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/// Update a compiler context
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///
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/// Create a new compiler context based on the current with the same names and new types.
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///
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/// - Parameter types: a ``LexicalScopes`` with the updated types for the newly created compiler context.
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/// - Returns: A new compiler context based on the current with the same names and new types.
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public func update(newTypes types: LexicalScopes) -> CompilerContext {
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return CompilerContext(withNames: self.names, withTypes: types)
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}
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}
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}
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@@ -338,7 +338,7 @@ public struct Parser {
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// Parse a state in a nested scope.
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// Parse a state in a nested scope.
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switch Parser.State.Compile(
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switch Parser.State.Compile(
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node: parser_state, withContext: CompilerContext(withNames: current_context.names.enter()))
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node: parser_state, withContext: context.update(newNames: current_context.names.enter()))
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{
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{
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case Result.Ok(let (state, updated_context)):
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case Result.Ok(let (state, updated_context)):
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parser.states = parser.states.append(state: state)
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parser.states = parser.states.append(state: state)
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@@ -168,7 +168,7 @@ public struct Program {
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{
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{
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case Result.Ok((let parser, let updated_context)):
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case Result.Ok((let parser, let updated_context)):
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// Create a new context with the name of the parser that was just compiled in scope.
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// Create a new context with the name of the parser that was just compiled in scope.
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compilation_context = CompilerContext(withNames: updated_context.names.declare(identifier: parser.name, withValue: parser))
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compilation_context = compilation_context.update(newNames: updated_context.names.declare(identifier: parser.name, withValue: parser))
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case Result.Error(let error): errors.append(error)
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case Result.Error(let error): errors.append(error)
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}
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}
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@@ -220,7 +220,7 @@ extension VariableDeclarationStatement: CompilableStatement {
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VariableDeclarationStatement(
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VariableDeclarationStatement(
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identifier: parsed_variablename, withInitializer: parsed_rvalue),
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identifier: parsed_variablename, withInitializer: parsed_rvalue),
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// Context with updated names to include the newly declared name.
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// Context with updated names to include the newly declared name.
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CompilerContext(withNames: context.names.declare(
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context.update(newNames: context.names.declare(
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identifier: parsed_variablename, withValue: declaration_p4_type))
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identifier: parsed_variablename, withValue: declaration_p4_type))
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))
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))
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