Refactor Library And Start Runtime
Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
This commit is contained in:
@@ -0,0 +1,113 @@
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public struct LocalElements {
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}
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public struct LocalElement {
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}
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public struct ParserExecution {
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public var state: ParserState
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public init(_ state: ParserState) {
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self.state = state
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}
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public func transition(toNextState state: ParserState) -> ParserExecution {
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return ParserExecution(state)
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}
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}
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public protocol Expression {
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/// Evaluate an expression for a given execution
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/// - Parameters
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/// - execution: The execution context in which to evaluate the expression
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/// - Returns: The value of expression
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func evaluate(execution: ParserExecution) -> Value
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}
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public protocol ParserStatement: Sendable {
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/// Evaluate a statement for a given execution
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/// - Parameters
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/// - execution: The execution context in which to evaluate the parser statement
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/// - Returns: An updated execution after evaluating the parser statement
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func evaluate(execution: ParserExecution) -> ParserExecution
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}
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public struct ParserTransitionStatement: ParserStatement {
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public init() {}
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public func evaluate(execution: ParserExecution) -> ParserExecution {
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return execution
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}
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}
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public struct ExpressionStatement: ParserStatement {
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public init() {}
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public func evaluate(execution: ParserExecution) -> ParserExecution {
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return execution
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}
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}
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public struct ParserState: Equatable, Sendable {
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public private(set) var state_name: String
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public private(set) var statements: [ParserStatement]
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public private(set) var transition: ParserTransitionStatement?
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public static func == (lhs: ParserState, rhs: ParserState) -> Bool {
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return lhs.state_name == rhs.state_name
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}
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/// Construct a ParserState
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public init(name: String, withStatements statements: [ParserStatement]?, withTransition transitionStatement: ParserTransitionStatement) {
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state_name = name
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transition = transitionStatement
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self.statements = statements ?? Array()
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}
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func evaluate(execution: ParserExecution) -> ParserExecution {
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var currentExecution = execution
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for statement in statements {
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currentExecution = statement.evaluate(execution: currentExecution)
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}
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return if let transition = transition {
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execution.transition(toNextState: accept)
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} else {
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execution.transition(toNextState: reject)
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}
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}
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/// (private) constructor (no transition)
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///
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/// accept and reject are the only final states and they are constructed internally.
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init(name: String) {
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state_name = name
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transition = .none
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statements = Array()
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}
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}
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public struct ParserStates: Sendable {
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public var states: [ParserState] = Array()
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}
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public let accept: ParserState = ParserState(name: "accept")
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public let reject: ParserState = ParserState(name: "reject")
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public struct Parser {
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public var states: [ParserState] = Array()
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public var count: Int {
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states.count
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}
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public init() {}
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public func findStartState() -> Optional<ParserState> {
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for state in states {
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if state.state_name == "start" {
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return state
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}
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}
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return .none
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}
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}
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