Refactor Library And Start Runtime
Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
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@@ -0,0 +1,40 @@
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public struct Error {
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public private(set) var msg: String
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public init(withMessage msg: String) {
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self.msg = msg
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}
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}
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public enum Result: Equatable {
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case Ok
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case Error(Error)
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public static func == (lhs: Result, rhs: Result) -> Bool {
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switch (lhs, rhs) {
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case (Ok, Ok):
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return true
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case (Error(let le), Error(let re)):
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return le.msg == re.msg
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default:
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return false
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}
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}
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}
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public struct ParserRuntime {
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public init() {}
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public func run(program: P4.Parser, input: P4.Packet) -> Result {
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// First, find the start state.
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guard var start_state = program.findStartState() else {
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return Result.Error(Error(withMessage: "Could not find the start state"))
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}
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var execution = P4.ParserExecution(start_state)
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while execution.state != P4.accept && execution.state != P4.reject {
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execution = execution.state.evaluate(execution: execution)
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}
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return Result.Ok
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}
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}
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