Refactor
Refactor into four major components: 1. Common: Things shared among all other components. 2. Lang: P4-language-related components. 3. Runtime: Components required to run a P4 program. 4. Parser: Components for parsing a P4 program from source. Other components: 1. Macros 2. Tests 3. TreeSitterExtensions: Extra tree sitter functionality Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
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// p4rse, Copyright 2026, Will Hawkins
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//
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// This file is part of p4rse.
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//
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// This file is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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import Common
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public struct LocalElements {
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}
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public struct LocalElement {
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}
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public struct ParserTransitionStatement {
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public init() {}
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}
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public struct VariableDeclarationStatement {
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public var variable: Variable
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public init(withVariable variable: Variable) {
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self.variable = variable
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}
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}
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public struct ExpressionStatement {
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public init() {}
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}
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public struct ParserState: Equatable, CustomStringConvertible {
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public private(set) var state_name: String
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public private(set) var local_elements: [EvaluatableParserStatement]
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public private(set) var statements: [EvaluatableParserStatement]
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public private(set) var transition: ParserTransitionStatement?
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public var description: String {
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return "Name: \(state_name)"
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}
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public static func == (lhs: ParserState, rhs: ParserState) -> Bool {
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return lhs.state_name == rhs.state_name
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}
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/// Construct a ParserState
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public init(
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name: String, withLocalElements localElements: [EvaluatableParserStatement]?,
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withStatements statements: [EvaluatableParserStatement]?,
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withTransition transitionStatement: ParserTransitionStatement
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) {
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state_name = name
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transition = transitionStatement
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local_elements = localElements ?? Array()
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self.statements = statements ?? Array()
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}
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/// (private) constructor (no transition)
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///
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/// accept and reject are the only final states and they are constructed internally.
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init(name: String) {
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state_name = name
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transition = .none
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local_elements = Array()
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statements = Array()
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}
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}
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public struct ParserStates {
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public var states: [ParserState] = Array()
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}
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nonisolated(unsafe) public let accept: ParserState = ParserState(name: "accept")
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nonisolated(unsafe) public let reject: ParserState = ParserState(name: "reject")
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public struct Parser {
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public var states: [ParserState] = Array()
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public var count: Int {
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states.count
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}
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public init() {}
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public func findStartState() -> ParserState? {
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for state in states {
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if state.state_name == "start" {
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return state
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}
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}
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return .none
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}
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}
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public class ParserExecution: ProgramExecution {
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private init(state: ParserState) {
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self.state = state
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super.init()
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}
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public static func create(_ parser: Parser) -> Result<ParserExecution> {
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guard let start_state = parser.findStartState() else {
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return Result.Error(Error(withMessage: "Could not find the start state"))
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}
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let new = ParserExecution(state: start_state)
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return Result.Ok(new)
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}
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public var state: ParserState
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public func transition(toNextState state: ParserState) -> ParserExecution {
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let next = self
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next.state = state
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return next
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}
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public override var description: String {
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return "Execution: \(super.description)\nCurrent State: \(state)"
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}
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}
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