// p4rse, Copyright 2026, Will Hawkins
//
// This file is part of p4rse.
//
// This file is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
import Common
public struct LocalElements {
}
public struct LocalElement {
}
public struct ParserTransitionStatement {
public init() {}
}
public struct VariableDeclarationStatement {
public var variable: Variable
public init(withVariable variable: Variable) {
self.variable = variable
}
}
public struct ExpressionStatement {
public init() {}
}
public struct ParserState: Equatable, CustomStringConvertible {
public private(set) var state_name: String
public private(set) var local_elements: [EvaluatableParserStatement]
public private(set) var statements: [EvaluatableParserStatement]
public private(set) var transition: ParserTransitionStatement?
public var description: String {
return "Name: \(state_name)"
}
public static func == (lhs: ParserState, rhs: ParserState) -> Bool {
return lhs.state_name == rhs.state_name
}
/// Construct a ParserState
public init(
name: String, withLocalElements localElements: [EvaluatableParserStatement]?,
withStatements statements: [EvaluatableParserStatement]?,
withTransition transitionStatement: ParserTransitionStatement
) {
state_name = name
transition = transitionStatement
local_elements = localElements ?? Array()
self.statements = statements ?? Array()
}
/// (private) constructor (no transition)
///
/// accept and reject are the only final states and they are constructed internally.
init(name: String) {
state_name = name
transition = .none
local_elements = Array()
statements = Array()
}
}
public struct ParserStates {
public var states: [ParserState] = Array()
}
nonisolated(unsafe) public let accept: ParserState = ParserState(name: "accept")
nonisolated(unsafe) public let reject: ParserState = ParserState(name: "reject")
public struct Parser {
public var states: [ParserState] = Array()
public var count: Int {
states.count
}
public init() {}
public func findStartState() -> ParserState? {
for state in states {
if state.state_name == "start" {
return state
}
}
return .none
}
}
public class ParserExecution: ProgramExecution {
private init(state: ParserState) {
self.state = state
super.init()
}
public static func create(_ parser: Parser) -> Result {
guard let start_state = parser.findStartState() else {
return Result.Error(Error(withMessage: "Could not find the start state"))
}
let new = ParserExecution(state: start_state)
return Result.Ok(new)
}
public var state: ParserState
public func transition(toNextState state: ParserState) -> ParserExecution {
let next = self
next.state = state
return next
}
public override var description: String {
return "Execution: \(super.description)\nCurrent State: \(state)"
}
}