Files
gp4/Sources/P4Lang/Parser.swift
T
Will Hawkins 94086c8e17 compiler, runtime, common, documentation: Refactor Type System
The type system (and the value system) now include attributes
for each type (things like direction, const-ness).

Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
2026-04-14 20:25:11 -04:00

365 lines
9.2 KiB
Swift

// p4rse, Copyright 2026, Will Hawkins
//
// This file is part of p4rse.
//
// This file is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
import Common
public struct LocalElements {
}
public struct LocalElement {
}
public struct ParserAssignmentStatement {
public let lvalue: EvaluatableLValueExpression
public let value: EvaluatableExpression
public init(
withLValue lvalue: EvaluatableLValueExpression, withValue value: EvaluatableExpression
) {
self.lvalue = lvalue
self.value = value
}
}
/// A P4 Parser State
///
/// Note: A P4 Parser State is both a type and a value.
/// This "bare" parser state represents the state more as a type than a value.
public class ParserState: P4DataType, P4DataValue, Equatable, CustomStringConvertible {
public static func == (lhs: ParserState, rhs: ParserState) -> Bool {
// Two "bare" parser states are always equal.
return true
}
public func eq(rhs: any Common.P4DataType) -> Bool {
return switch rhs {
case is ParserState: true
default: false
}
}
public func type() -> any Common.P4DataType {
return self
}
// Any operation between two "bare" parser states is always true.
public func eq(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case is ParserState: true
default: false
}
}
public func lt(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case is ParserState: true
default: false
}
}
public func lte(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case is ParserState: true
default: false
}
}
public func gt(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case is ParserState: true
default: false
}
}
public func gte(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case is ParserState: true
default: false
}
}
public var description: String {
return "Bare Parser State"
}
/// Construct a ParserState
public init() {}
public func def() -> any P4DataValue {
return ParserState()
}
}
/// Instantiated Parser State
///
/// A parser state is both a type and a value. The Instantiated
/// Parser State is the base class for parser states that act more
/// as a value than a type.
public class InstantiatedParserState: ParserState {
public static func == (lhs: InstantiatedParserState, rhs: InstantiatedParserState) -> Bool {
return lhs.state == rhs.state
}
public override func eq(rhs: any Common.P4DataType) -> Bool {
return switch rhs {
case is ParserState: true
default: false
}
}
public override func type() -> any Common.P4DataType {
return self
}
public override func eq(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case let other as InstantiatedParserState: self.state == other.state
default: false
}
}
public override func lt(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case let other as InstantiatedParserState: self.state < other.state
default: false
}
}
public override func lte(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case let other as InstantiatedParserState: self.state <= other.state
default: false
}
}
public override func gt(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case let other as InstantiatedParserState: self.state > other.state
default: false
}
}
public override func gte(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case let other as InstantiatedParserState: self.state >= other.state
default: false
}
}
public private(set) var state: Identifier
public private(set) var statements: [EvaluatableStatement]
public override var description: String {
return "Name: \(state)"
}
/// Construct a ParserState
public init(
name: Identifier, withStatements stmts: [EvaluatableStatement],
) {
state = name
statements = stmts
}
/// (private) constructor (no transition)
///
/// accept and reject are the only final states and they are constructed internally.
private init(name: Identifier) {
state = name
statements = Array()
}
public override func def() -> any P4DataValue {
return InstantiatedParserState(name: Identifier(name: ""))
}
}
public class ParserStateDirectTransition: InstantiatedParserState {
private let next_state: Identifier
public init(
name: Identifier, withStatements stmts: [EvaluatableStatement],
withNextState next_state: Identifier
) {
self.next_state = next_state
super.init(name: name, withStatements: stmts)
}
public override var description: String {
return "State (Name: \(super.state) (direct transition))"
}
public func get_next_state() -> Identifier {
return self.next_state
}
}
public class ParserStateNoTransition: InstantiatedParserState {
public override init(name: Identifier, withStatements stmts: [any EvaluatableStatement]) {
super.init(name: name, withStatements: stmts)
}
public override var description: String {
return "State (Name: \(super.state) (no transition))"
}
}
public class ParserStateSelectTransition: InstantiatedParserState {
public let selectExpression: SelectExpression
public override var description: String {
return "State (Name: \(super.state) (select transition))"
}
public init(
name: Identifier, withStatements stmts: [any EvaluatableStatement],
withTransitioniExpression te: SelectExpression
) {
self.selectExpression = te
super.init(name: name, withStatements: stmts)
}
}
nonisolated(unsafe) public let accept = ParserStateNoTransition(
name: Identifier(name: "accept"), withStatements: [])
nonisolated(unsafe) public let reject = ParserStateNoTransition(
name: Identifier(name: "reject"), withStatements: [])
public struct ParserStates {
public var states: [InstantiatedParserState] = Array()
public func count() -> Int {
return states.count
}
public func find(withIdentifier id: Identifier) -> ParserState? {
for state in states {
if state.state == id {
return .some(state)
}
}
return .none
}
public init() {
self.states = Array()
}
private init(withStates states: [InstantiatedParserState]) {
self.states = states
}
public func append(state: InstantiatedParserState) -> ParserStates {
var new_states = self.states
new_states.append(state)
return ParserStates(withStates: new_states)
}
}
/// A P4 Parser
///
/// Note: A Parser is both a type _and_ a value.
public struct Parser: P4DataType, P4DataValue {
public func type() -> any Common.P4DataType {
return self
}
public func eq(rhs: any Common.P4DataType) -> Bool {
return switch rhs {
case let parser_rhs as Parser: self.name == parser_rhs.name
default: false
}
}
public func lt(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case let parser_rhs as Parser: self.name < parser_rhs.name
default: false
}
}
public func lte(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case let parser_rhs as Parser: self.name <= parser_rhs.name
default: false
}
}
public func gt(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case let parser_rhs as Parser: self.name > parser_rhs.name
default: false
}
}
public func gte(rhs: any Common.P4DataValue) -> Bool {
return switch rhs {
case let parser_rhs as Parser: self.name >= parser_rhs.name
default: false
}
}
public var states: ParserStates
public var name: Identifier
public var parameters: ParameterList
public init(withName name: Identifier) {
self.states = ParserStates()
self.parameters = ParameterList()
self.name = name
}
public init(withName name: Identifier, withParameters parameters: ParameterList) {
self.states = ParserStates()
self.parameters = parameters
self.name = name
}
public func findStartState() -> ParserState? {
for state in states.states {
if state.state == Identifier(name: "start") {
return state
}
}
return .none
}
public func eq(rhs: any P4DataValue) -> Bool {
return switch rhs {
case let other as Parser: self.name == other.name
default: false
}
}
public var description: String {
return "Parser \(self.name) with parameters: \(parameters) and states: \(self.states)"
}
public func def() -> any P4DataValue {
return Parser(withName: Identifier(name: ""))
}
}
/// Launder a parser state into an instantiated parser state.
public func AsInstantiatedParserState(_ state: ParserState) -> InstantiatedParserState {
return state as! InstantiatedParserState
}