Files
gp4/Sources/P4Compiler/Parser.swift
T
Will Hawkins 2f7d05a3fd Refactor Compilation Interface
Compilation interface(s) now contain a compilation context.
The change will make it easier to expand on what each step
of the compilation process needs to know to complete its task
without having to make major changes to the interface.

Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
2026-03-13 06:25:30 -04:00

357 lines
12 KiB
Swift

// p4rse, Copyright 2026, Will Hawkins
//
// This file is part of p4rse.
//
// This file is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
import Common
import P4Lang
import P4Runtime
import SwiftTreeSitter
import TreeSitterExtensions
import TreeSitterP4
extension ParserAssignmentStatement: CompilableStatement {
public static func Compile(
node: Node, withContext context: CompilerContext
) -> Result<(EvaluatableStatement, CompilerContext)> {
#RequireNodeType<Node, (EvaluatableStatement, CompilerContext)>(
node: node, type: "assignmentStatement", nice_type_name: "assignment statement")
guard let lvalue_node = node.child(at: 0),
lvalue_node.nodeType == "expression"
else {
return Result.Error(
ErrorOnNode(node: node, withError: "Missing lvalue in assignment statement"))
}
guard let rvalue_node = node.child(at: 2),
rvalue_node.nodeType == "expression"
else {
return Result.Error(
ErrorOnNode(node: node, withError: "Missing rvalue in assignment statement"))
}
let maybe_parsed_rvalue = Expression.Compile(
node: rvalue_node, withContext: context)
guard case Result.Ok(let rvalue) = maybe_parsed_rvalue else {
return Result.Error(maybe_parsed_rvalue.error()!)
}
let maybe_parsed_lvalue = LValue.Compile(node: lvalue_node, withContext: context)
guard case .Ok(let lvalue_identifier) = maybe_parsed_lvalue else {
return Result.Error(maybe_parsed_lvalue.error()!)
}
guard case Result.Ok(let lvalue_type) = context.names.lookup(identifier: lvalue_identifier) else {
return Result.Error(
ErrorOnNode(
node: lvalue_node,
withError: "Cannot assign to variable \(lvalue_identifier) not in scope"))
}
if rvalue.type().eq(rhs: lvalue_type) {
return Result.Ok(
(
ParserAssignmentStatement(
withLValue: TypedIdentifier(name: lvalue_node.text!, withType: lvalue_type),
withValue: rvalue
), context
))
} else {
return Result.Error(
ErrorOnNode(
node: node,
withError:
"Cannot assign value of type \(rvalue.type()) to \(lvalue_identifier) (with type \(lvalue_type))"
))
}
}
}
public struct Parser {
public struct LocalElements {
static func Compile(
node: Node, withContext context: CompilerContext
) -> Result<(EvaluatableStatement, CompilerContext)> {
let localElementsParsers: [String: CompilableStatement.Type] = [
"variableDeclaration": VariableDeclarationStatement.self
]
guard let parser = localElementsParsers[node.nodeType ?? ""] else {
return Result.Error(
ErrorOnNode(
node: node,
withError: "Unparseable statement type (\(node.nodeType ?? "Unknown Statement Type"))"))
}
switch parser.Compile(node: node, withContext: context) {
case Result.Ok(let (parsed, parsed_updated_scopes)):
return Result.Ok((parsed, parsed_updated_scopes))
case Result.Error(let e):
return Result.Error(Error(withMessage: "Failed to parse local element: \(e)"))
}
}
}
public struct Statement {
static func Compile(
node: Node, withContext context: CompilerContext
) -> Result<(EvaluatableStatement, CompilerContext)> {
if node.nodeType != "parserStatement" && node.nodeType != "statement" {
return Result.Error(ErrorOnNode(node: node, withError: "Missing expected parser statement"))
}
let statement = node.child(at: 0)!
let statementParsers: [String: CompilableStatement.Type] = [
"assignmentStatement": ParserAssignmentStatement.self,
"expressionStatement": ExpressionStatement.self,
"variableDeclaration": VariableDeclarationStatement.self,
"conditionalStatement": ConditionalStatement.self, "blockStatement": BlockStatement.self,
]
// Iterate through statement parsers and give each one a chance.
guard let parser = statementParsers[statement.nodeType ?? ""] else {
return Result.Error(
ErrorOnNode(
node: statement,
withError:
"Unparseable statement type (\(statement.nodeType ?? "Unknown Statement Type"))"))
}
switch parser.Compile(node: statement, withContext: context) {
case Result.Ok(let (parsed, updated_context)):
return .Ok((parsed, updated_context))
case Result.Error(let e):
return .Error(
ErrorOnNode(node: node, withError: "Failed to parse a statement element: \(e)"))
}
}
}
public struct TransitionStatement {
static func Compile(
node: Node, forState state_identifier: Common.Identifier,
withStatements stmts: [EvaluatableStatement], withContext context: CompilerContext
) -> Result<(ParserState, CompilerContext)> {
#RequireNodeType<Node, (EvaluatableStatement, CompilerContext)>(
node: node, type: "parserTransitionStatement", nice_type_name: "parser transition statement"
)
guard let tse_node = node.child(at: 1),
tse_node.nodeType! == "transitionSelectionExpression"
else {
return .Error(
ErrorOnNode(node: node, withError: "Could not find transition select expression"))
}
guard let next_node = tse_node.child(at: 0) else {
return .Error(
ErrorOnNode(
node: node,
withError: "Could not find the next token in a transition selection expression"))
}
// If the next node is an identifier, we have the simple form ...
if next_node.nodeType == "identifier" {
let maybe_parsed_next_state = Identifier.Compile(
node: next_node, withContext: context)
if case .Ok(let next_state) = maybe_parsed_next_state {
return .Ok(
(
ParserStateDirectTransition(
name: state_identifier, withStatements: stmts, withNextState: next_state), context
))
} else {
return .Error(
Error(
withMessage:
"Could not parse the next state in a transition statement: \(maybe_parsed_next_state.error()!)"
))
}
}
// We know that the next node is a select expression.
return
switch SelectExpression.compile(node: next_node, withContext: context)
{
case .Ok(let tse):
.Ok(
(
ParserStateSelectTransition(
name: state_identifier, withStatements: stmts,
withTransitioniExpression: tse as! SelectExpression), context
))
case .Error(let e): .Error(e)
}
}
}
public struct Statements {
static func Compile(
node: Node, withContext context: CompilerContext
) -> Result<([EvaluatableStatement], CompilerContext)> {
if node.nodeType != "statements" && node.nodeType != "parserStatements" {
return Result.Error(ErrorOnNode(node: node, withError: "Did not find expected statements"))
}
var parse_err: Error? = .none
var current_context = context
var parsed_s: [EvaluatableStatement] = Array()
node.enumerateNamedChildren { node in
switch Statement.Compile(
node: node, withContext: current_context)
{
case .Ok((let parsed_statement, let updated_context)):
current_context = updated_context
parsed_s.append(parsed_statement)
case .Error(let e):
parse_err = e
}
}
if let parse_err = parse_err {
return Result.Error(parse_err)
}
return Result.Ok((parsed_s, current_context))
}
}
public struct State {
static func Compile(
node: Node, withContext context: CompilerContext
) -> Result<(ParserState, CompilerContext)> {
var currentChildIdx = 0
var currentChildIdxSafe = 1
var currentChild: Node? = .none
guard let node_type = node.nodeType,
node_type == "parserState"
else {
return Result.Error(
ErrorOnNode(node: node, withError: "Did not find a parser state declaration"))
}
if node.childCount < currentChildIdxSafe {
return Result.Error(
ErrorOnNode(node: node, withError: "Missing elements in parser state declaration"))
}
currentChild = node.child(at: currentChildIdx)
if currentChild!.nodeType == "annotations" {
return Result.Error(
ErrorOnNode(
node: currentChild!, withError: "Annotations in parser state are not yet handled."))
// Would increment here.
}
// Skip the keyword state
currentChildIdx += 1
currentChildIdxSafe += 1
if node.childCount < currentChildIdxSafe {
return Result.Error(
ErrorOnNode(node: node, withError: "Missing elements in parser state declaration"))
}
currentChild = node.child(at: currentChildIdx)
let maybe_state_identifier = Identifier.Compile(
node: currentChild!, withContext: context)
guard case Result.Ok(let state_identifier) = maybe_state_identifier else {
return Result.Error(maybe_state_identifier.error()!)
}
// Skip the '{'
currentChildIdx += 2
currentChildIdxSafe += 2
var parse_err: Error? = .none
var current_context = context
var parsed_s: [EvaluatableStatement] = Array()
if node.childCount < currentChildIdxSafe {
return Result.Error(ErrorOnNode(node: node, withError: "Missing body of state declaration"))
}
currentChild = node.child(at: currentChildIdx)
if currentChild!.nodeType == "parserStatements" {
switch Statements.Compile(
node: currentChild!, withContext: current_context)
{
case .Ok(let (state_statements, updated_context)):
parsed_s = state_statements
current_context = updated_context
case .Error(let error):
parse_err = error
}
currentChildIdx += 1
currentChildIdxSafe += 1
}
if let parse_err = parse_err {
return Result.Error(parse_err)
}
if node.childCount < currentChildIdxSafe {
return Result.Error(
ErrorOnNode(node: node, withError: "Missing transition statement of state declaration"))
}
currentChild = node.child(at: currentChildIdx)
return TransitionStatement.Compile(
node: currentChild!, forState: state_identifier, withStatements: parsed_s,
withContext: current_context)
}
}
static func Compile(
withName name: Common.Identifier, node: Node,
withContext context: CompilerContext
) -> Result<(P4Lang.Parser, CompilerContext)> {
var parser = P4Lang.Parser(withName: name)
// Build a state from each one listed.
var error: Error? = .none
var current_context = context
// TODO: Assert that there is only one.
node.enumerateNamedChildren { parser_state in
if parser_state.nodeType != "parserState" {
return
}
// Parse a state in a nested scope.
switch Parser.State.Compile(
node: parser_state, withContext: CompilerContext(withNames: current_context.names.enter()))
{
case Result.Ok(let (state, updated_context)):
parser.states = parser.states.append(state: state)
current_context = updated_context
case Result.Error(let e): error = e
}
}
if let error = error {
return .Error(error)
}
return Result.Ok((parser, current_context))
}
}