989c9b1212
Refactor into four major components: 1. Common: Things shared among all other components. 2. Lang: P4-language-related components. 3. Runtime: Components required to run a P4 program. 4. Parser: Components for parsing a P4 program from source. Other components: 1. Macros 2. Tests 3. TreeSitterExtensions: Extra tree sitter functionality Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
59 lines
1.9 KiB
Swift
59 lines
1.9 KiB
Swift
// p4rse, Copyright 2026, Will Hawkins
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//
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// This file is part of p4rse.
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//
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// This file is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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import Common
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import Lang
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public class ParserRuntime: CustomStringConvertible {
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var execution: ParserExecution
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init(execution: ParserExecution) {
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self.execution = execution
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}
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public static func create(program: Lang.Parser) -> Result<ParserRuntime> {
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switch ParserExecution.create(program) {
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case .Ok(let execution): return .Ok(Runtime.ParserRuntime(execution: execution))
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case .Error(let error): return .Error(error)
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}
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}
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public func run(input: Packet) -> Result<(ParserState, ProgramExecution)> {
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execution.scopes.enter()
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return .Ok(execution.execute())
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}
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public var description: String {
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//return "\(super.description)\nState: \(execution?.description ?? "N/A")\nError: \(error?.description ?? "None")"
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return "Runtime:\nExecution: \(execution)"
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}
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}
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extension ParserExecution: Execution {
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public func execute() -> (ParserState, ProgramExecution) {
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var execution = self as ProgramExecution
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var state = self.state
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// Evaluate until the state is either accept or reject.
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while state != accept && state != reject {
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(state, execution) = self.state.evaluate(execution: execution)
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}
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return (state, execution)
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}
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}
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