294f76acd4
There were significant overlaps in the names of data structures between the compiler and the language that made it necessary to litter the code with P4Lang.xxxx. This refactor removes that requirement in most places (Parser is ambiguous wherever TreeSitter is used -- cannot avoid that!) Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
187 lines
6.4 KiB
Swift
187 lines
6.4 KiB
Swift
// p4rse, Copyright 2026, Will Hawkins
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//
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// This file is part of p4rse.
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//
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// This file is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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import Common
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import P4Lang
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import P4Runtime
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import SwiftTreeSitter
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import TreeSitterExtensions
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import TreeSitterP4
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extension Statement: Compilable {
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public typealias T = EvaluatableStatement
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public static func Compile(
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node: SwiftTreeSitter.Node, withContext context: CompilerContext
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) -> Common.Result<(EvaluatableStatement, CompilerContext)> {
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if node.nodeType != "parserStatement" && node.nodeType != "statement" {
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return Result.Error(
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ErrorWithLocation(
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sourceLocation: node.toSourceLocation(), withError: "Missing expected parser statement")
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)
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}
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let statement = node.child(at: 0)!
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let statementParsers: [String: CompilableStatement.Type] = [
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"assignmentStatement": ParserAssignmentStatement.self,
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"expressionStatement": ExpressionStatement.self,
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"variableDeclaration": VariableDeclarationStatement.self,
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"conditionalStatement": ConditionalStatement.self, "blockStatement": BlockStatement.self,
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"return_statement": ReturnStatement.self,
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]
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guard let parser = statementParsers[statement.nodeType ?? ""] else {
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return Result.Error(
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ErrorWithLocation(
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sourceLocation: statement.toSourceLocation(),
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withError:
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"Unparseable statement type (\(statement.nodeType ?? "Unknown Statement Type"))"))
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}
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switch parser.Compile(node: statement, withContext: context) {
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case Result.Ok(let (parsed, updated_context)):
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return .Ok((parsed, updated_context))
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case Result.Error(let e):
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return .Error(
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ErrorWithLocation(
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sourceLocation: node.toSourceLocation(),
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withError: "Failed to parse a statement element: \(e)"))
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}
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}
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}
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extension LocalElements: Compilable {
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public typealias T = EvaluatableStatement
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public static func Compile(
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node: Node, withContext context: CompilerContext
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) -> Result<(EvaluatableStatement, CompilerContext)> {
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let localElementsParsers: [String: CompilableStatement.Type] = [
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"variableDeclaration": VariableDeclarationStatement.self
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]
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guard let parser = localElementsParsers[node.nodeType ?? ""] else {
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return Result.Error(
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ErrorWithLocation(
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sourceLocation: node.toSourceLocation(),
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withError: "Unparseable statement type (\(node.nodeType ?? "Unknown Statement Type"))"))
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}
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switch parser.Compile(node: node, withContext: context) {
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case Result.Ok(let (parsed, parsed_updated_scopes)):
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return Result.Ok((parsed, parsed_updated_scopes))
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case Result.Error(let e):
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return Result.Error(Error(withMessage: "Failed to parse local element: \(e)"))
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}
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}
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}
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extension ParserState: Compilable {
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public typealias T = ParserState
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public static func Compile(
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node: Node, withContext context: CompilerContext
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) -> Result<(ParserState, CompilerContext)> {
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var walker = Walker(node: node)
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var current_node: Node? = .none
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guard let node_type = node.nodeType,
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node_type == "parserState"
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else {
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return Result.Error(
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ErrorWithLocation(
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sourceLocation: node.toSourceLocation(),
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withError: "Did not find a parser state declaration"))
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}
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#MustOr(
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result: current_node, thing: walker.getNext(),
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or: Result<(ParserState, CompilerContext)>.Error(
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ErrorWithLocation(
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sourceLocation: node.toSourceLocation(),
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withError: "Missing elements in parser state declaration")))
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if current_node!.nodeType == "annotations" {
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return Result.Error(
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ErrorWithLocation(
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sourceLocation: current_node!.toSourceLocation(),
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withError: "Annotations in parser state are not yet handled."))
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// Would increment here.
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}
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// Skip the keyword state
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walker.next()
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#MustOr(
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result: current_node, thing: walker.getNext(),
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or: Result<(ParserState, CompilerContext)>.Error(
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ErrorWithLocation(
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sourceLocation: node.toSourceLocation(),
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withError: "Missing elements in parser state declaration")))
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let maybe_state_identifier = Identifier.Compile(
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node: current_node!, withContext: context)
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guard case Result.Ok(let state_identifier) = maybe_state_identifier else {
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return Result.Error(maybe_state_identifier.error()!)
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}
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walker.next()
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// Skip the '{'
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walker.next()
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#MustOr(
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result: current_node, thing: walker.getNext(),
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or: Result<(ParserState, CompilerContext)>.Error(
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ErrorWithLocation(
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sourceLocation: node.toSourceLocation(), withError: "Missing body of state declaration")
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))
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var errors: (any Errorable)? = .none
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var current_context = context
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var parsed_s: [EvaluatableStatement] = Array()
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if current_node!.nodeType == "parserStatements" {
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switch SpecialCompilers.Statements.Compile(
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node: current_node!, withContext: current_context)
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{
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case .Ok(let (state_statements, updated_context)):
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parsed_s = state_statements
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current_context = updated_context
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case .Error(let error):
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errors =
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if let errors = errors {
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errors.append(error: error)
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} else {
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error
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}
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}
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walker.next()
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}
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if let errors = errors {
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return .Error(errors)
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}
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#MustOr(
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result: current_node, thing: walker.getNext(),
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or: Result<(ParserState, CompilerContext)>.Error(
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ErrorWithLocation(
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sourceLocation: node.toSourceLocation(),
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withError: "Missing transition statement of state declaration")))
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return SpecialCompilers.TransitionStatement.Compile(
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node: current_node!, forState: state_identifier, withStatements: parsed_s,
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withContext: current_context)
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}
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}
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