Files
gp4/Sources/Lang/Parser.swift
T
Will Hawkins d9c8c5aeb0 Refactor Runtime
Signed-off-by: Will Hawkins <hawkinsw@obs.cr>
2026-02-19 22:50:19 -05:00

267 lines
6.8 KiB
Swift

// p4rse, Copyright 2026, Will Hawkins
//
// This file is part of p4rse.
//
// This file is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
import Common
public struct LocalElements {
}
public struct LocalElement {
}
public struct ParserAssignmentStatement {
public let lvalue: Identifier
public let value: P4Value
public init(withLValue lvalue: Identifier, withValue value: P4Value) {
self.lvalue = lvalue
self.value = value
}
}
public struct KeysetExpression {
public let key: EvaluatableExpression
public let next_state_name: String
public let next_state: ParserState?
public init(withKey key: EvaluatableExpression, withNextStateName next_state_name: String) {
self.key = key
self.next_state_name = next_state_name
self.next_state = .none
}
public init(
withKey key: EvaluatableExpression, withNextStateName next_state_name: String,
withNextState next_state: ParserState
) {
self.key = key
self.next_state_name = next_state_name
self.next_state = next_state
}
}
public struct ParserTransitionSelectExpression {
public let selector: EvaluatableExpression
public let keyset_expressions: [KeysetExpression]
public init(
withSelector selector: EvaluatableExpression, withKeysetExpressions kses: [KeysetExpression]
) {
self.selector = selector
self.keyset_expressions = kses
}
public func append_checked_kse(kse: KeysetExpression) -> ParserTransitionSelectExpression {
var new_kse = self.keyset_expressions
new_kse.append(kse)
return ParserTransitionSelectExpression(
withSelector: self.selector, withKeysetExpressions: new_kse)
}
}
public struct ParserTransitionStatement {
public let next_state_name: String?
public let transition_expression: ParserTransitionSelectExpression?
public init() {
self.next_state_name = .none
self.transition_expression = .none
}
public init(withTransitionExpression transition_expression: ParserTransitionSelectExpression) {
self.next_state_name = .none
self.transition_expression = transition_expression
}
public init(withNextState next_state_name: String) {
self.next_state_name = next_state_name
self.transition_expression = .none
}
}
public struct VariableDeclarationStatement {
public var variable: Variable
public init(withVariable variable: Variable) {
self.variable = variable
}
}
public class ParserState: Equatable, CustomStringConvertible, Comparable {
public private(set) var state_name: String
public private(set) var local_elements: [EvaluatableParserStatement]
public private(set) var statements: [EvaluatableParserStatement]
public private(set) var transition: ParserTransitionStatement?
public private(set) var next_state: ParserState?
public static func < (lhs: ParserState, rhs: ParserState) -> Bool {
// If lhs transitions to rhs, then return true. Otherwise, return false.
// TODO!!
return false
}
public var description: String {
return "Name: \(state_name)"
}
public static func == (lhs: ParserState, rhs: ParserState) -> Bool {
return lhs.state_name == rhs.state_name
}
/// Construct a ParserState
public init(
name: String, withLocalElements localElements: [EvaluatableParserStatement]?,
withStatements stmts: [EvaluatableParserStatement]?,
withTransition transitionStatement: ParserTransitionStatement
) {
state_name = name
transition = transitionStatement
local_elements = localElements ?? Array()
statements = stmts ?? Array()
}
public func semantic_check(states: ParserStates) -> Bool {
guard let transition = transition else {
return self == accept || self == reject
}
if let next_state_name = transition.next_state_name,
let next_state = states.find(withName: next_state_name)
{
self.next_state = next_state
return true
}
return false
}
/// (private) constructor (no transition)
///
/// accept and reject are the only final states and they are constructed internally.
init(name: String) {
state_name = name
transition = .none
local_elements = Array()
statements = Array()
}
public func direct_transition() -> Bool {
return
if let transition = self.transition,
transition.next_state_name != nil
{
true
} else {
false
}
}
}
nonisolated(unsafe) public let accept: ParserState = ParserState(name: "accept")
nonisolated(unsafe) public let reject: ParserState = ParserState(name: "reject")
public struct ParserStates {
public var states: [ParserState] = Array()
public func count() -> Int {
return states.count
}
public func find(withName name: String) -> ParserState? {
for state in states {
if state.state_name == name {
return .some(state)
}
}
return .none
}
public func semantic_check() -> Result<()> {
// Check whether all the states referred to in the transition statements are
// valid.
let errors = states.filter { state in
return !state.semantic_check(states: self)
}.map { state in
return Result<()>.Error(Error(withMessage: "State \(state) has invalid transition"))
}
if !errors.isEmpty {
return errors[0]
}
return .Ok(())
}
public init() {
self.states = Array()
}
private init(withStates states: [ParserState]) {
self.states = states
}
public func append(state: ParserState) -> ParserStates {
var new_states = self.states
new_states.append(state)
return ParserStates(withStates: new_states)
}
}
public struct Parser: P4Type {
public var states: ParserStates
public var name: Identifier
public init(withName name: Identifier) {
self.states = ParserStates()
self.name = name
}
public static func create() -> any P4Type {
return Parser(withName: Identifier(name: ""))
}
public func findStartState() -> ParserState? {
for state in states.states {
if state.state_name == "start" {
return state
}
}
return .none
}
public func semantic_check() -> Result<()> {
return self.states.semantic_check()
}
public var description: String {
return "Parser"
}
public func eq(rhs: P4Type) -> Bool {
return if let parser_rhs = rhs as? Parser {
self.name == parser_rhs.name
} else {
false
}
}
}